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Saturday, April 23, 2016

DOOM PC Advanced Settings Revealed, Inside Look At idTech 6 Engine Architecture And More Coming Soon

A couple of weeks back, some advanced settings were found in the DOOM multiplayer closed beta such as frame rate options, Light, Shading, Shadows and Post Process quality and more. Today, Bethesda and id Software have further elaborated on these advanced settings, revealed what will be included in the PC version at launch.


Thanks to the Closed and Open DOOM multiplayer beta, the team has managed to get a lot of feedback from the PC community regarding a variety of matters, such as capped framerates, monitor support, multi-monitor support and more. As PC gaming is in the core of id Software, the team will include a variety of advanced settings that will be available in the PC version at launch such asuncapped framerate, ultra-wide 21:9 monitors and more.

PC gaming is in our DNA here at id. Just like so many of you, we also love to tinker with settings to get the exact experience we want – and every ounce of performance our systems can handle. We will be running an uncapped framerate on PC at launch, supporting ultra-wide 21:9 monitors, allowing wider FOV, and providing a wide variety of advanced settings that allows any PC connoisseur the opportunity to make intelligent tradeoffs between visual fidelity and performance.


Here are the advanced settings the team will include in DOOM at launch.

  • Manually Lock Framerate (un-locked by default)
  • Lights Quality
  • Chromatic Aberration Toggle
  • Shading Quality
  • Post Process Quality
  • Particles Quality
  • Game F/X Quality
  • Decal Quality
  • Directional Occlusion
  • Reflections Quality
  • Depth of Field Toggle
  • Decal / Texture Filtering
  • Motion Blur Quality / Toggle
  • Sharpening Amount
  • Lens Flare Toggle
  • Lens Dirt Toggle
  • Texture Atlas Size
  • Show Performance Metrics
  • Resolution Scaling
  • UI Opacity
  • Film Grain
  • Rendering Mode
  • FOV Slider
  • Simple Reticle
  • Show First-person Hands Toggle
  • Use Compute Shaders
  • Vsync (support or triple buffering)

For those more interested in other technical aspects, id has promised today that the team will be giving an inside look at the idTech 6 engine architecture and more.

DOOM will launch during May on PC, PlayStation 4 and Xbox One.

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